AI Insights · Timothy · October 2022
Top 5 Basketball Games on iOS in Latin America Q3 2022
Explore the performance of the top 5 basketball games on iOS in Latin America during Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the top 5 basketball games on iOS in Latin America showcased varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared during this period based on data from Sensor Tower.
NBA 2K Mobile Basketball Game saw a fluctuating trend in weekly revenue, peaking at around $3.2K in mid-July and stabilizing to approximately $2.5K by the end of September. Weekly downloads experienced a decline from 19K in late June to about 8.6K by the end of September. Meanwhile, the game's weekly active users decreased from 35.1K to 25.1K over the quarter, showing a steady drop with minor recoveries in September.
Basket Battle had minimal revenue impact, with negligible figures throughout the quarter. Weekly downloads started strong at 21.5K but gradually dropped to around 3.5K by the end of September. The game maintained a relatively high number of weekly active users, peaking at 57.5K in mid-August before dropping to 42.2K by the end of September.
Dunk Ball on fire - Basketball had no significant revenue during the quarter. The game saw a massive spike in weekly downloads, reaching over 32K in early August before plummeting to negligible figures by the end of the quarter. Weekly active users followed a similar trend, peaking at 62.3K in early August and then declining to 16.8K by late September.
Basketball Stars™: Multiplayer experienced stable weekly revenue, ranging between $700 and $1K throughout the quarter. Weekly downloads were relatively steady, with a slight peak at 7.8K in late August. The game's weekly active users showed an increase from 32.9K in late June to 34.4K in early September, with minor fluctuations throughout the quarter.
NBA LIVE Mobile Basketball saw its weekly revenue peak at $2.2K in late July before stabilizing around $600 by the end of September. Weekly downloads remained consistent, fluctuating between 3.4K and 8K. The game maintained a high number of weekly active users, starting at 352K in late June and ending at 159.5K in late September, despite a notable drop mid-quarter.
For more detailed insights and data on app performance, visit Sensor Tower.